It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
December 10, 2016, 10:09 AM
https://soundcloud.com/onlymoviepod/billylynns
A panel discussion with the post-production team behind Billy Lynns Long Halftime Walk, the first feature film shot and projected at 120fps. Hosted by Shahir Daud of "The Only Podcast About Movies"
#3d#4k#ang lee#panel#120fps#future techMay 11, 2015, 09:22 PM
http://3dyee.com/tyrannosaurus-trex/
Submit Short Description (The development of CG animation film world is very much changed. Scenes in the film have become so realistic that made it less and less films are made without the use of computer graphics. Many movies rely on 3D models and visual effects and without them these films could not possibly not do. It can be clearly seen in the movies where monsters and monsters are doing, but also in movies and documentaries about the long-extinct animals.
#3d#download#free#model#cg#models#modeling#yeboombsNovember 6, 2014, 09:34 AM
http://www.imagineersystems.com/news-article/imagi...
Imagineer Systems announced today the availability of mocha Pro 4.1 and mocha Plus 4.1. A free update for existing mocha 4 users, version 4.1 adds a number of new features, including open spline mask export, spline warp export for NUKE, and support for OpenEXR 2.0.
#3d#vfx#post production#mocha#adobe after effects#imagineer systems#nuke#planar trackingMay 7, 2014, 12:05 PM
http://www.aotg.com/assimilate-incs-steve-bannerman-at-nabshow-2014/
Assimilate Inc's Steve Bannerman is interviewed by Manhattan Edit Workshop's Josh Apter at NABShow 2014 from the Aotg.com booth. They discuss Scratch and Scratch Labs, 4K workflows, Stereo 3D, turnkey systems, and so much more!
#editing#3d#vfx#color#film#4k#post production#onset#mew#manhattan edit workshop#scratch#aotg#scratch play#josh apter#steve bannerman#2kFebruary 6, 2013, 11:55 AM
http://www.mettle.com/tutorial-series-by-trevor-co...
Nancy presents the intro to the tutorial series, where Trevor explains how to create his 3D Superman logo. He walks us through his meticulous design and creative processes, where he explains the importance of research in redesigning a logo. This includes his reviews and critiques of classic Superman logos. Technically, Trevor’s comfortable working in Maya and ZBrush, but he chooses to work with ShapeShifter AE. He’s truly inspiring, and a great teacher!